Great Unity Assets from a game developer to game developers.
25 years of coding experience. UI/UX/CX designer. Three published games. One in the works.
My journey started when I was making my own fantasy game and needed unlimited amount of different characters. Characters needed to be zombified and turned into ghosts without losing the original appearance. I couldn't achieve this by drawing every single combination into spritesheets so I went procedural. This turned into my 2D infinite Character Forge -series and later into 3D Infinite Character Foundry - series.
2D Infinite Character Forges:
3D Infinite Character Foundries: